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Game programming Books again

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Hello again ! I make another post about the books topic as I have read through all the reviews the site has to offer plus the additional member and staff comments.I came to a conclusion of four books ... I think my budget allows me to buy max 2 books and well ..when it comes down to spending money I want to be as sure as possible that I am investing it properly. I am at a sufficient c++ programming level with previous java game programming experience but no DirectX windows game programming experience. So here are the 4 books: 1)Game Coding Complete, 2nd Ed. by Mike McShaffry This one judging from the comments on the site's reviews must be godlike? 2)Game Programming In C++ : Start To Finish by Erik Yuzwa 3)Beginning 3D Game Programming by Tom Miller as I have no idea about 3d yet .. only 2d tile-based games 4)Programming Role-Playing Games with DirectX by Jim Adams This too seemed like a good book noting the fact that RPG is the genre I am aiming for my next big project. Any comment would be really welcome so I can , get those books confident that they will give me a good .. and more importantly productive read :). Thanks in advance people.

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I really enjoyed Programming Role-Playing Games with DirectX by Jim Adams. It will teach you all the Windows programming you need to know in order to make a game, and will teach you DirectX using many small examples which is awesome, and it provides you with a game engine based on the techniques it teaches. The only problem I have with it is just that it's a little old so it uses DirectX 8.1, not DirectX 9, but I'm not sure if this will be a concern for you or not.

The first half of the book teaches you how to do all the DirectX stuff (graphics, sound, networking, etc), and the last half has sections on building maps and scripting which is useful, and other areas related to RPGs (such as defining your character classes and what they should include and whatnot).

I would definitely recommend this book for beginners at DirectX / game programming. I still use the game engine it provided for making my games, with the exception of the Sound Engine (I'm now using FMod since it can handle MP3s).

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Game Coding compete is indeed a good book. However it may not be what you want if you'd like to learn windows game programming.

The book behaves more like the Code Complete series of books. They teach you the pitfalls to avoid and the techniques to becoming a better developer. That's great and important but its not what a first book on windows game development should be. It won't go through the basics that you may want.

I have no experience with books 2 or 3 but I did like number 4.

Cheers
Chris

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Well if your looking for books that teack directx then I would go to borders.com and print out the coupon. It gets you 30% off of any purchase. Then look for one of the books that are made by this company, for instance Programming Role Playing Games with DirectX, Second Edition, by Jim Adams. Its a very good read and I enjoyed it.

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WoW ! Nice :)
Many answers constructive and very helping.

Based on those answers and what I think I need I will buy those books.
Thanks for the tip stag609.Also as for theother I don't think I have a specific question about your book , its review in gamedev and the description in the link you gave in this site is more than adequate.Thanks a lot for the help people!

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