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bestam

Looking for a game builder

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Hi people, I'm looking for a game engine for making a 2D turn based game, similar to Worms, but able to handle 3D models. I'd like to use something similar to the Torque Game Builder (www.garagegames.com), but stronger. Any idea or recommandation is welcome ! Thanks.

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Depends on how "low" you want to go (in price and features)..;)

SDL , BlitzMax, and PTK might be worth looking into along with TGB..

hth,

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define "stronger". Specifically, what features does Torque not have that you'd like to have in the engine you use?

-me

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TGE is too weak because scripting possibilities are limited.
But something perfectly strong would be working from scratch with DirectDraw...
I'm looking for the appropriate compromise.

I have had a look at BliztMax : it IS stronger than Torque, but why did they choose BASIC? I'd like to stick with C++...

[Edited by - bestam on November 15, 2006 2:14:27 PM]

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Quote:
Original post by bestam
TGE is too weak because scripting possibilities are limited.

I think you need to do some more research into that. There is no way the scripting possibilities are limited - many people have written entire commercial games in TGB using just script. And if script fails you can always modify the source using C++ to extend the scripting capability or just the engine itself.

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Quote:
Original post by bestam
TGE is too weak because scripting possibilities are limited.
But something perfectly strong would be working from scratch with DirectDraw...
I'm looking for the appropriate compromise.

I have had a look at BliztMax : it IS stronger than Torque, but why did they choose BASIC? I'd like to stick with C++...


It's *not* BASIC the syntax appears similar but that's it.

In the updated BlitzMax product, the underlying engine is completely crossplatform and in C++.

hth,

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