Jump to content
  • Advertisement
Sign in to follow this  

OpenGL How to tesselate a polygon

This topic is 4410 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone, I was reading that I should tesselate my polygons in OpenGL so I can have a better lighting, material and texturing effects and I found and that there's a set of gluTess.... functions, but my question is that should I write my own function to tesselate my polygons or should I use those set of functions. Regards,

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!