How to tesselate a polygon
Hi everyone,
I was reading that I should tesselate my polygons in OpenGL so I can have a better lighting, material and texturing effects and I found and that there's a set of gluTess.... functions, but my question is that should I write my own function to tesselate my polygons or should I use those set of functions.
Regards,
The redbook will help you. See chap. 2 "Some hints for building polygonal models of surfaces"
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