// Part of Mower.h
void Mower::loadSound(HGE &hge, char sndFile[])
{
snd2 = hge.Effect_Load(sndFile); // must pass the char sequence here.
}
//--------------
//--------------
Then here is what I have in my main() function.
Mower gMower = new Mower();
gMower.loadSound((*hge), "sndMower.wav");// must send this char array
// to above function