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3ds Max DirectX 9 Shader Materials

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Hi I want Max to display my shaders in the material editor is there any way to do this. I know Ive written the materials properly (im a programmer lol) and they work in the actual viewports and everything in real-time. I just want to make them visible in the material editor instead of the default grey sphere to make browsing through them easier (preferably in realtime like nvidia fx editor) . Is there anyway to do this?

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i think shader fx could help you :|

link: http://www.lumonix.net/frames_shaderfx.html

" Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL FX shaders for use in Max's viewport and in external game engines.

Built right into 3ds Max, it offers a gradual learning curve to .fx shaders for artists who are used to the 3ds Max material editor.

ShaderFX's powerful schematic interface lets you quickly assemble shaders that support complex effects such as parallax mapping, fresnel fall-off, and cube map reflection, all by simply connecting nodes together. Your shader progress is displayed and updated in 3ds Max's viewport as you build the shader so you can always see your results in real-time.

Once you're happy with your results, you can use your shader in the 3ds Max viewport, or you can also export your shader in the popular HLSL FX format for use in other applications and game engines.

With Shader FX, artists no longer depend on external applications or programmers to get the effects they want. Finally artists have a tool that enables them to create stunning real-time shaders quickly and easily, and gives full control over the appearance of their real-time models."

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