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amokz0r

Need some begineers help please?

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Hey All, I am sort of just starting out in game development, have wanted to do it my entire life and i strongly believe im at the stage now where i can make a decent attempt. I just finished my bachelor degree in computer science i made a 2D game using DirectX in C++ for my major (well directdraw mainly) and i feel pretty confident with C++ in general. The 2D game i created was a basic RPG game and I learnt quite a bit in terms of sprites, blitting to screen, maps, ortho algorithms, A* collision detection etc and used a lot of this in the game. I now want to make a second game, however naturally i would like to create a 3D game, my questions are: 1. Should i attempt creating my own 3D engine? or should i use an open source one such as Ogre3D? (in other words am i way over my head if i never programmed 3d games before to make my own engine?) 2. I know how to model very basically as i did a course, however it was in lightwave, if i can learn how to model in 3dsmax low polygon characters, are there any tutorials that show how to import models into a game engine, and on top of that how does animation work? Am i meant to animate it in 3dsmax and then use that in the game engine? and if so how? This is my most confusing thought of 3D game development, i just dont understand how the animation should work 3. Maps, im at a loss when it comes to maps in 3D, ive looked at BSP maps but im not sure thats what im after, im thinking of a 3rd person rpg sort of game any help or insight at all would be greatly appreciated thank you everyone in advanced

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Let me get this straight:

1) You want to make an RPG
2) You want to make it in 3D
3) You specifically need something that will cover level creation/implementation

My friend, God saw this day coming, and here is what he prepared for you.
Programming RPGs with DirectX in C++

There is also a 2nd edition here, but if I recall correctly, the first edition got better reviews.

As far as making your own engine, I think the normal practice is to make use an already-created, well-documented engine. If need be, however, I'm sure you could handle your own engine if you've got the drive.

P.s. I wouldn't classify you as a beginner in any sense of the word anymore, lol. With a BS in computer science and an entire 2D game under your belt as a final project, you're intermediate at minimum ;)

[Edited by - BTownTKD on November 15, 2006 9:36:05 PM]

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Does the book have more than a paragraph (and a half) on animation ???

Most of those books are only cursory in their covereage of all the MANY topics/aspects making up game programming.

I wonder when animation sets will start to be sold (en masse) the same way that they are starting (and they are JUST starting) to sell 3D models. Getting models into a common format is bad enuf, and for animantions its far worse.


I am coding a simulation project and hope by the time I get the monster working they will have much more animation assets available (I dont feel like creating the 500 odd biped animations sequences myself)

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