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simple pong collision dectection troubles

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i am making this simple pong game, using two rectangles one for the paddle and one for the ball, i got the collision to work if a the two rectangles intersect using the IntersectRect(&rectD,&rect2,&rect3) function and when that is true i change the delta's of my x coord for the ball, but the problem comes in when the ball collides with the top part of the paddle and the ball goes through the paddle cause i am not changing my y delta's when it collides up. if anybody could help me with this i would appreciate it.

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