Visibility of Objects in Direct3D

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0 comments, last by Evil Steve 17 years, 5 months ago
I have developing a game in which I have rendered objects like ships,helicopter,hills,sea,sun,moon,containers and much much more.Now I want to know that when I take the camera to a place where one or two objects are visible,what about the remaining objects, are they still in the scene or they are not rendered anymore unless they are visible.I am asking this bcoz i want to increase FPS of my game.Currently I am getting 25 FPS.Remember that I have an idea of far plane of camera that is object beyond the far clipping plane are not rendered.I just want to know that the objects behind the camera are still rendered and eating some FPS or not. thanks and regards.
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The term you're looking for is Frustum Culling which is fairly straightforwards, but a little bit mathy. I just tend copy and paste code for it [smile]

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