Suggestions For Animation Library
I'm creating an animation component library for XNA. I realize that creating a library for animation is ambitious, but I think with XNA it's possible to make a useable component.
I'm looking for suggestions on what types of features to implement.
My current features:
- loads and runs unskinned animations
- user can set animation speed
- choose between linear and spherical linear interpolation
- choose between 3 animation qualities
- choose between pre-computed and on-the-fly computed interpolations
Planned features:
- skinned animations
- animation factory for creating animations on the fly
- reverse interpolations
- various algorithms for smoothly interpolating between animations and relatively incompatible keyframes
- *ragdoll effects
- *cubic interpolations
- *inverse kinematics
- *bezier curve interpolations
*These features may or may not be implemented, depending on whether or not I have the time and can figure out a way to include them in the library in a useful manner.
Does anyone have any other suggestions?
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