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OpenGL Setup OpenGL on a Mac

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Hi everyone, I just brought a Macboook =) and I'm new to the mac development environment. Can someone explain to me how I set up openGL? I've done it many times on Windows (simply copy some files into specific System and library directories) and linking it to Visual Studio. What would be the equivalent steps on a mac? Also, if it helps, I'm using OSX 10.4 on an Intel machine. Thanks!

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