Local from World

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0 comments, last by JohnBolton 17 years, 5 months ago
hi, how can i get the World(Position,Rotation or Scale) from LocalMatrix. my 3d objects have hierarchal structure that combined with "D3DXMatrixMultiply" method
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If
    W = M0M1...Mk-2Mk-1L 
then
    L = Mk-1-1Mk-2-1...M1-1M0-1W 
and vice versa.
John BoltonLocomotive Games (THQ)Current Project: Destroy All Humans (Wii). IN STORES NOW!

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