Jump to content
  • Advertisement
Sign in to follow this  

GLSL Tangent Space Bump Mapping Demo

This topic is 4324 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi All, I've been investigating tangent space bump mapping lately and I have put together a demo showing how it's done. I have included shaders for all 3 light types: directional, point, and spot lights. I have also included code to calculate the tangent, bitangent, and normal vectors. For further details and download links please visit: dhpoware.com. Thanks.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!