Jump to content
  • Advertisement
Sign in to follow this  

Interactive Simulation of Fire

This topic is 4406 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I was looking at this paper "Interactive Simulation of Fire": http://www.cs.tamu.edu/academics/tr/tamu-cs-tr-2002-7-1 and am about to implement some of its concepts. However, I have a problem of comprehension. On page 8, the construction of the Combustion parameter "C" is explained (for the combustion process). I do understand everything except for what dA really is and what D is used for. The paper says dA is the Oxygen density (I currently have a constant defined for this value). And it says it is defined as: D = dA + dg + da and that D is constant. Hmm, ok, dg and da are the fuel and exhaust densityies. but what´s the definition of dA now? Or do I define a "D" constant, take the fuel and exhaust denisties and substract the sum from the constant to get dA? Could anybody explain that to me? I really don´t understand it, but need to. :( Thanks for any help! Best Katachi

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!