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auriga

Simulating Fireworks

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This is pretty easy - just create a system of particles (where each is defined by a 3d position.) Then for each firework event create a lot of particles at one point and give them each a velocity of identical magnitude but random direction. Then, while the particles are alive, write a function that draws a quad for each particle. Give each particle a "life" value that decreases until zero, in which case the particle dies.

Hope this is what you meant,
-synth_cat

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