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Flawe

OpenGL execution problem when switching computers

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I'm not sure if this is OpenGL specific but I thought I'd check here to see if anyone else has seen this. I have a small 2D world where a character can walk around a tile-based map with some basic collision detection. No weird renderings, just three different layers....basic stuff. I'm working on a 4200+ amd and i'n not getting any errors or lag or anything, however when I send the files to a friend of mine, the rendering is very very slow and lines around some of the tiles show up. they look like and CLAMP_TO_EDGE problem but they only show up on some of the tiles, not all. I'm not sure about the fps, haven't done anything to calculate it. He has a 4000+ amd so it shouldn't be the computer's fault. The weird part is that most of my friends can run the game with no problems at all. Only one of them got this problem. Now I checked this on my old computer (1.4 Ghz) and i get the same problem. This is a totally clean computer, nothing on it except windows xp and winrar. I'm also using GLUT if that matters. Anyone have any clue what might be happening? Thanx

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Quote:

This is a totally clean computer, nothing on it except windows xp and winrar.

In that case, it's probably rendering in software. Get updated drivers and try again.

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