Jump to content
  • Advertisement
Sign in to follow this  
genesys

shadowmapping without GLSL

This topic is 4234 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I know how to do shadowmapping using Highlevel shaders and multi pass rendering. But how can i create shadowmapped shadows without GLSL?? Thanks!

Share this post


Link to post
Share on other sites
Advertisement
i'd prefere a rough overview of the process (and which gl commands are used and why) - since i don't know C++ and i can't compile the sources...

Share this post


Link to post
Share on other sites
1) Render to depth texture from light's point of view
2) Enable depth comparison
3) Enable texture coordination generation
4) Bind depth texture
5) Render scene from normal viewpoint

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!