Jump to content
  • Advertisement
Sign in to follow this  
The_Neverending_Loop

Depth Buffered with Alpha Reference

This topic is 4411 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Iam looking for some good references or tutorial on how to use the Depth buffer with alpha references, Iam looking to use this to eliminate some of the transparency issues I will see with trees, foliage and such in my game. Anyone have some good links?, or even a book which speaks of this?. Thank you for your help.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!