Jump to content
  • Advertisement
Sign in to follow this  

Depth Buffered with Alpha Reference

This topic is 4329 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Iam looking for some good references or tutorial on how to use the Depth buffer with alpha references, Iam looking to use this to eliminate some of the transparency issues I will see with trees, foliage and such in my game. Anyone have some good links?, or even a book which speaks of this?. Thank you for your help.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!