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Catmother Enigne Help

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I have sucessfully compiled deadjustice, but when I run it I get an error. Here it is. -=-=-=-=-=-=-=-=- Error 1: -=-=-=-=-=-=-=-=- Debug Error! Program: UES Debug Build.exe Module: File: i386\chkesp.c Line: 42 The value of ESP was not properly saved across a function call. This is usually a resault of calling a function declared with one calling convention with a function pointer declard with a diffrent calling convention Priority: High Condition: Not fixed (I renamed the name to UES Debug Build)

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I haven't used catmother engine, but there's something wrong with your build. Search Google or Gamedev for that particular error text. You should get many hits.

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Can you run it in a debugger? Get a call stack?

You might be able to get more information.

That error is pretty self explanatory. If you are lucky, you might be able to find out what function the stack corruption is causing problems.

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this maybe an issue with __stdcall, __cdecl and __fastcall
some function pointer (wether engine or yours) uses a wrong calling convention?
referring to "this is usually a resault of calling a function declared with one calling convention with a function
pointer declard with a diffrent calling convention"

or try changing "VS Projectsettings -> C/C++ ->Calling Convention" to sth else
(it´s just a guess)

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