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HLSL NormalMap PS 1.1 - 1.4?

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jollyjeffers    1570
Looking up samples and articles for Direct3D 8 are probably your best bet. They'll be in assembly, but given that the HLSL compiler doesn't handle SM1 targets too well (and the newer compiler won't even try) it shouldn't be a problem.

Google revealed a few interesting leads in this direction. Per-Pixel Lighting by Philip Taylor is worth reading.


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