Quote:Original post by NIABYeah, but that's not the point. The point is that graphics programming in C++ can be quite difficult if you're new to the language or (more particularly) programming in general.
well, isnt C++ used in major games coded today?
Anyway, as I mentioned before, you just need to pick a platform and API and get started. Factors in this decision would be what type of games you're interested in (2D? 3D?), and whether you're interested in cross-platform development.
For your original example of an asteroids game, OpenGL might be a good bet (perhaps along with GLUT or SDL).