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M2tM

Unity 10 hour games

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Just a simple and fun little open contest to create a game in under 10 hours. This is a programming exercise and so game makers and fourth-gen languages like flash will be cheating... You can do it with one of those, but everyone will think you're incredibly silly. Create a game? Yes, you can use any libs you want, but all assets and the main game code has to be generated during the time frame. You don't have to do it in 10 hours, pick a simple game and try to finish it as quick as you possibly can without losing too much quality in the process. 10 hours is simply the hard cap. Why? Because it's fun and sometimes it's good to make sure you're still sharp. I'll post all entries here, there isn't a prize, it's just a fun little showcase: M2tM - snacky - 3.5 hours - C++/SDL/OpenGl - source Snake Type Game Rob Loach - pongxna - 2 hours - XNA - Source in link Pong! M2tM - Missy - 11 hours with sound (9 before) - C++/SDL/OpenGL - Available at Request Missile Commander type game. Buy menu is Space or Enter. Ravuya - Shoplifter - 4.5 hours - C++/SDL/OpenGl - Source in link Nonsensical game involving a flying pig made for 1W1B2 Zerd - IRRTetris - 8 hours Tetris clone... Well, nearly. It's got a nasty new block! ^^ Endurion - Fireman - 4 hours - source included Save people from a burning building. Daivuk - Disco Tetrix - ? hours - Source Included It's another tetris... clone? Hard to say it is as it's so damn awesome. Good music too, pixel-based movement instead of tile or cell based movement is a neat touch. Daivuk - Araknoid - 10 hours - source included It's a solid version of an old game, very enjoyable. Good luck and dogspeed. [Edited by - M2tM on November 30, 2006 12:11:16 AM]

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Haha, thanks. Yeah, they're pretty lame, a little campy. I didn't have much time ^^

I've included the source in the first post if anyone wants to check it out. Any submissions may optionally include source for the project as well.

[Edited by - M2tM on November 25, 2006 5:20:39 AM]

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I put PongXNA together in two hours, after going through the first few tutorials provided in the XNA documentation. If I find 10 hours available, I'll see what I can do.

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Just spent 8 hours on a missile commander type game. It took a lot of fiddling with the values to balance it out and the buy menu took a while to implement. Took longer than expected, I had a basic framework at 4.5 hours.

It's particularly fun on my tablet pc ^^

Link in the first post

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Hmm, I might have a go at this in the evening(s) (it's okay if it's 5 hours for 2 days, right?). I'm going to go out and enjoy the sunshine now!

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Yeah, no problem. Just keep track and keep it under 10.

I've updated the Missile game, there was a glitch where you could get infinite score by missiles blowing themselves up along the top of the screen forever. Just download from the same location. Time totals in at 9 hours and I'm done.

I've also set it up so that the missiles start getting smaller if you play long enough so it gets very tough and forces you to lose... Now there can be no infinite scores which is good. The point is to see how long you can last.

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Well, I went over budget for time because someone made me a song to use as the background music in the missile commander... So I was at 9 hours when I completed the final touch-ups recently, and then I pushed over to about 11 when I had to write something to handle the music.

So feel free to download it again if you don't have the version with music. That's all I'm putting into this one, it's exceeded its original scope.

Anyway, on to the next one.

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I wrote an other Tetris Clone using the Irrlicht engine. I spend about 8 hours for this game during my worktime while I had nothing to do. Since it is the first game I made from the scratch I'm happy with this very unspectacular result :)

IrrTris

[Edited by - Zerd on November 28, 2006 1:01:29 AM]

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Some time ago we had several 3h contests here on Gamedev. On of my better entries (IMHO) was the fireman game.

I had a nasty bug that would spawn too much TVs depending on the framerate. This has been fixed and i also added a ladder (in the original the fireman was floating).

Lookie here for the fixed version: Click me!

Sourcecode is included.


I'd wager 3h originally plus 1h extra.

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Cool games everyone so far. Zerd, I can't get your tetris to work...

it says the application configuration is incorrect...

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ehm..? Thats interesting... Currently I don't know what this error is about. I build this game in VC++ Express 2005... What System are you using?

*edit*
Maybe I solved the problem... Try to download it again...

[Edited by - Zerd on November 28, 2006 2:46:03 AM]

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Quote:
Original post by M2tM
Tetris clone... Well, nearly. It's got a nasty new block! ^^


Yes this block is really nasty ;) Thank you for your comment, I'll start a new small game soon since I got nothing to do on work again ;)

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I made a Blockbreaker game in that time and a tetrix game. The tetrix one I took the engine I made for the Blockbreaker. "engine" is a big word here for a little project lol.
But the code is nice and well documented.
Took me about those 10 hours to make the Blockbreaker. (I've used some libraries of mine for textures/sound/fonts.. cheating?)
I made them when I was at school. Just pwning the teacher. lol
I made the art in photoshop and used google to find the sounds. :D
Here the links (With source) :
Blockbreaker: http://www.rndlabs.ca/daivuk/TP/14/David_StLouis_Arkanoid.zip
Tetrix: http://www.rndlabs.ca/daivuk/TP/14/David_StLouis_TP2_Disco_Tetrix.zip

PS: Sorry code comments are in french.

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Quote:
Original post by Ezbez
Missy is awfully fun for such a short development time!



Thanks. You guys have seen the 10 hour version, I went insane and popped in another 14 hours of development since then...

You know the last 10% of a game takes 90% of the time.

The final version is a full 24 hours of development from myself... Some other people made the sounds specifically for this game (well, Graham's music was made before this game, but I got permission to use it)

I've renamed it DarkSkyFire and I'll be submitting an image of the day to gamedev.

More 10 hour games to follow as I get time though.

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Quote:
Original post by Daivuk
I made a Blockbreaker game in that time and a tetrix game. The tetrix one I took the engine I made for the Blockbreaker. "engine" is a big word here for a little project lol.
But the code is nice and well documented.
Took me about those 10 hours to make the Blockbreaker. (I've used some libraries of mine for textures/sound/fonts.. cheating?)
I made them when I was at school. Just pwning the teacher. lol
I made the art in photoshop and used google to find the sounds. :D
Here the links (With source) :
Blockbreaker: http://www.rndlabs.ca/daivuk/TP/14/David_StLouis_Arkanoid.zip
Tetrix: http://www.rndlabs.ca/daivuk/TP/14/David_StLouis_TP2_Disco_Tetrix.zip

PS: Sorry code comments are in french.


Those games are both amazingly cool for what they are. Solid stuffs man.

And yeah, my "engine" is really quite barebones... It's just a 2d thingy. I don't have anything for 3d right now... I should do that sometime, but I don't know how to model things so it would be relatively worthless until I could do that... Beyond that it would take a lot of research into 3d animation before I get good enough and competent enough to actually make something worthwhile...

I am not adverse to using something like Oger3d of course, but I really want to make something myself first.

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Okay, so where can I host my games(for free, 'cause I'm poor) also, how do I post links in the gamedev forums? I may not be able to respond to this topic again today.

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