Some time ago we had several 3h contests here on Gamedev. On of my better entries (IMHO) was the fireman game.
I had a nasty bug that would spawn too much TVs depending on the framerate. This has been fixed and i also added a ladder (in the original the fireman was floating).
Lookie here for the fixed version: Click me!
Sourcecode is included.
I'd wager 3h originally plus 1h extra.
10 hour games
Cool games everyone so far. Zerd, I can't get your tetris to work...
it says the application configuration is incorrect...
it says the application configuration is incorrect...
ehm..? Thats interesting... Currently I don't know what this error is about. I build this game in VC++ Express 2005... What System are you using?
*edit*
Maybe I solved the problem... Try to download it again...
[Edited by - Zerd on November 28, 2006 2:46:03 AM]
*edit*
Maybe I solved the problem... Try to download it again...
[Edited by - Zerd on November 28, 2006 2:46:03 AM]
Quote:Original post by M2tM
Tetris clone... Well, nearly. It's got a nasty new block! ^^
Yes this block is really nasty ;) Thank you for your comment, I'll start a new small game soon since I got nothing to do on work again ;)
I made a Blockbreaker game in that time and a tetrix game. The tetrix one I took the engine I made for the Blockbreaker. "engine" is a big word here for a little project lol.
But the code is nice and well documented.
Took me about those 10 hours to make the Blockbreaker. (I've used some libraries of mine for textures/sound/fonts.. cheating?)
I made them when I was at school. Just pwning the teacher. lol
I made the art in photoshop and used google to find the sounds. :D
Here the links (With source) :
Blockbreaker: http://www.rndlabs.ca/daivuk/TP/14/David_StLouis_Arkanoid.zip
Tetrix: http://www.rndlabs.ca/daivuk/TP/14/David_StLouis_TP2_Disco_Tetrix.zip
PS: Sorry code comments are in french.
But the code is nice and well documented.
Took me about those 10 hours to make the Blockbreaker. (I've used some libraries of mine for textures/sound/fonts.. cheating?)
I made them when I was at school. Just pwning the teacher. lol
I made the art in photoshop and used google to find the sounds. :D
Here the links (With source) :
Blockbreaker: http://www.rndlabs.ca/daivuk/TP/14/David_StLouis_Arkanoid.zip
Tetrix: http://www.rndlabs.ca/daivuk/TP/14/David_StLouis_TP2_Disco_Tetrix.zip
PS: Sorry code comments are in french.
Quote:Original post by Ezbez
Missy is awfully fun for such a short development time!
Thanks. You guys have seen the 10 hour version, I went insane and popped in another 14 hours of development since then...
You know the last 10% of a game takes 90% of the time.
The final version is a full 24 hours of development from myself... Some other people made the sounds specifically for this game (well, Graham's music was made before this game, but I got permission to use it)
I've renamed it DarkSkyFire and I'll be submitting an image of the day to gamedev.
More 10 hour games to follow as I get time though.
Quote:Original post by Daivuk
I made a Blockbreaker game in that time and a tetrix game. The tetrix one I took the engine I made for the Blockbreaker. "engine" is a big word here for a little project lol.
But the code is nice and well documented.
Took me about those 10 hours to make the Blockbreaker. (I've used some libraries of mine for textures/sound/fonts.. cheating?)
I made them when I was at school. Just pwning the teacher. lol
I made the art in photoshop and used google to find the sounds. :D
Here the links (With source) :
Blockbreaker: http://www.rndlabs.ca/daivuk/TP/14/David_StLouis_Arkanoid.zip
Tetrix: http://www.rndlabs.ca/daivuk/TP/14/David_StLouis_TP2_Disco_Tetrix.zip
PS: Sorry code comments are in french.
Those games are both amazingly cool for what they are. Solid stuffs man.
And yeah, my "engine" is really quite barebones... It's just a 2d thingy. I don't have anything for 3d right now... I should do that sometime, but I don't know how to model things so it would be relatively worthless until I could do that... Beyond that it would take a lot of research into 3d animation before I get good enough and competent enough to actually make something worthwhile...
I am not adverse to using something like Oger3d of course, but I really want to make something myself first.
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