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Texture losing colors...

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My textures lose their proper coloring when I resize the device. This is MDX so the resources are managed. I assume that the reason is because I'm using texture loader wrong or something when creating the managed textures. here's my code:
[source lang=c#]
            FileStream fs = file.OpenRead();
            int b;
            int w = 0;
            int h = 0;
            int bpp = 0;
            for (int i = 0; i < 17; i++)
            {
                b = fs.ReadByte();
                switch (i)
                {
                    case 3:
                        bpp = b;
                        break;
                    case 12:
                        h = b;
                        break;
                    case 16:
                        w = b;
                        break;
                }
            }
            fs.Seek(0, 0);
            this.texture = TextureLoader.FromStream(device, fs, w, h, 0, Usage.None, Format.A8R8G8B8, Pool.Managed, Filter.None, Filter.None, 0);

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What do you mean by losing colours? I had a problem a while ago where resizing the window would reset the device. Your textures are still there, but this causes the render states to be reset to their default(in my case it would enable lighting). You might to check for this.

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