# OpenGL Project a point from 3D to 2D

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Hi, I'll apologise in advance as I'm sure this has been answered somewhere before, I just can't seem to find it. I've got the coordinates of an object in 3D and I'd like the corresponding 2D coordinates so I could draw some text on the screen next to the object. I noticed when searching that OpenGL has gluProject() for this kind of thing. Is there an equivalent D3DX call? My current attempt looks like this which looks nearly right until I start moving the camera around.
Vector2 projectPoint(Vector3* point)
{
Matrix v,p;
Vector3 temp;

device->GetTransform(D3DTS_VIEW, &v);
device->GetTransform(D3DTS_PROJECTION, &p);

// Project point
D3DXVec3TransformCoord(&temp, point, &v);
D3DXVec3TransformCoord(&temp, &temp, &p);

// Temp now stores point in normalised coords (-1 to 1)

Vector2 r;
r.x = (temp.x + 1) * getWidth()/2;
r.y = (temp.y + 1) * getHeight()/2;
return r;
}
Could someone tell me what I'm missing, it's driving me nuts :-) Thanks in advance

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Looks like a winner

I really ought to have spotted that myself.

Thank you

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