Jump to content
  • Advertisement
Sign in to follow this  

Graphics app for Borland C++ Builder 5?

This topic is 4256 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm making a tile-based map editor using Borland C++ Builder 5. I normally use Visual C++ .Net and DirectX 9 for my graphcial needs, but I like to use Builder to make simple window programs. The problem: To render the tiles out I use the Form's Canvas->Pixels field to copy from an Image Canvas, but when I do it takes about 3 seconds to render out all the visible tiles. Clearly this is not acceptable for a smooth level editor. I would use DirectX, but I think its only compatible with Visual C++ .NET only, and I hear its the same for OpenGL. What are my options?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!