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Problem with camera

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Hi everyone, I'm implementing a camera class, but the problem is that all my objects are upside down in it, I mean that my eye location is at 0,0,0 and I'm looking at 0,0,1. I have a rectangle which is parallel to x-z plane, with y = -0.5, but when I run the application it looks as if y = 0.5!!!!! do u have any idea how could that happen?

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