BoardGame Programming
Hello, i am developping a board game similar to monopoly and would like to know wich language to use, I currently using VB 6 but I would like to create a game who will run on Win98, Win2K XP and MacOs and eventualy on linux...
I know tha C++ can do the job but I have a hard time to understant it, I like VB because its easy you drawn your window and click on a control (Image button etc) and you just add the code under it...
Is there a C++ version who is easy has vb? or a vb that work on multi plateform?
i don't know if there is any c++ ide that is as easy to use as VB (i seriously doubt it), and window code is generally platform specific with c++.
if you want a reasonably easy to use language that can run on virtually any OS you should look into java or .Net (.Net applications can run on linux using mono).
VB.Net should be as easy to use as VB6 (or even easier) , java is a bit harder but has a better multiplatform support than .Net
if you want a reasonably easy to use language that can run on virtually any OS you should look into java or .Net (.Net applications can run on linux using mono).
VB.Net should be as easy to use as VB6 (or even easier) , java is a bit harder but has a better multiplatform support than .Net
You got some options, depending on your skill and/or budget..;P
SDL - You don't seem to favour C/C++ but this library makes it much easier for making PC/Linux/MacOS code.
PTK - Another gem for making PC/Mac compatible code.
Blitz3D - Uses a bit of a scripting language approach but still produces fast code for both PC/Linux and Mac.
Torque Game Builder - Yup, PC/Linux and Mac compatible. In most cases you don't need to touch any C++ code, as you interface with script..
hth,
SDL - You don't seem to favour C/C++ but this library makes it much easier for making PC/Linux/MacOS code.
PTK - Another gem for making PC/Mac compatible code.
Blitz3D - Uses a bit of a scripting language approach but still produces fast code for both PC/Linux and Mac.
Torque Game Builder - Yup, PC/Linux and Mac compatible. In most cases you don't need to touch any C++ code, as you interface with script..
hth,
Hi Thanks for the reply, actualy i was a RPG/400 programmer witch is Text application then I learn VB and Html+javascript, No Im programming in Perl since 5 years so its also text mode even if wia the navigator and javascript we can make gui interface.<br><br>I found on the web protara who is similar in the design to VB but only work on window and pure basic who is supposed to work in window linux and mac os<br><br>I will tahe a look to the program you said evec in the c++, the last time i tryed C++ the code and the form was separated maybe this have changed since...<br><br>
Flash would be a fine choice, runs on all the platforms, gives you a drag and drop interface, easy to use and lets you distribute the content on web pages.
If you wanted a visual, windows only solution, I'd recommend C++ builder or Delphi, both IDE's made by Borland.
Honestly, if you don't want to go the Flash route, you might want to rethink getting it to work across all the platforms. Even getting all three environments setup with a complier and third party library will be hard, no to mention writing an entire program that doesn't call a single platform specific function.
If you wanted a visual, windows only solution, I'd recommend C++ builder or Delphi, both IDE's made by Borland.
Honestly, if you don't want to go the Flash route, you might want to rethink getting it to work across all the platforms. Even getting all three environments setup with a complier and third party library will be hard, no to mention writing an entire program that doesn't call a single platform specific function.
Flash would be a good choice because it wouldn't necessarily have a computationally intensive AI. It'd largely be a rules-based system. Something like minimax would be out because it's not a game of perfect information by a long shot (i.e. it has dice and event cards).
All that being said, Monopoly wouldn't be a good starting-out project by a long shot. It has loads of rules and phases and cards that need to be coded for.
If this is a starting-out project, I'd recommend you tackle something easier like Tic Tac Toe or Fox and Geese, etc. The rules for those are much more straightforward and easier to code. Once you have those tackled, go for something a little deeper.
All that being said, Monopoly wouldn't be a good starting-out project by a long shot. It has loads of rules and phases and cards that need to be coded for.
If this is a starting-out project, I'd recommend you tackle something easier like Tic Tac Toe or Fox and Geese, etc. The rules for those are much more straightforward and easier to code. Once you have those tackled, go for something a little deeper.
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