Sign in to follow this  

[.net] Textures rendering incorrectly on Intel GMA chipset

This topic is 4035 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

When I try to render a texture on the integrated graphics card on my machine, it shows a single color that appears to be the average of all colors in the image. This doesn't appear on any of the other four video cards I've tested it with, so I think maybe there's something weird about the mip-mapping for the Intel card and it's generating a 1x1 mip map. I'm creating the texture with the "levels" parameter set to 1, but there may be some other render state or sampler state that also needs tweaking. Has anyone encountered this before?

Share this post


Link to post
Share on other sites

This topic is 4035 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this