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Texture field in shader

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Is it possible to deliver textures field from application to HLSL shader? Something like texture2D Textures[4];

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Quote:
Original post by JoystickX
texture2D Textures[4];

Unfortunately, no, you can't create arrays of textures or samplers. You can only create a single one at a time.

Does this answer your question? I don't fully understand the first part of what you were saying.

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