Jump to content
  • Advertisement
Sign in to follow this  

Tile Map Scrolling (sort of)

This topic is 4255 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a quick question to some of the direct x programmers out here. Im working on a game engine that will be essentially a tile engine but instead of drawing a 2d sprite for a tile it will be 3d cubes that are textured. Its a bit different from a traditional tile engine though because the tiles will only make up the non walkable tiles (ground, platforms etc..) and not the entire background. I am just trying to figure out exactly how i am going to do scrolling and was looking for some advice. Should i have a vertex buffer that stores all the different cubes in and render that with a transformation applied to it as it scrolls , or is there a better way? Any help or advice would be appreciated. Sorry if im not clear i havent been using direct x for to long so let me know if you dont understand what im saying lol. Thanks

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!