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Ragdoll Ageia

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I'm trying to implement a skinned ragdoll class using the Ageia SDK. I have a maya exporter for skinned meshes, but I'm having trouble connecting the ageia engine. The trouble is mostly with the strange way one has to setup the bone placements in Ageia. Is there any good examples of code or tutorials out there? Thanks.

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The way I did it myself was pretty hacky and I had the advantage of using md5 models that come with articulated figure information already in there. However, there is a nice document on the artificial studios reality engine wiki showing how the ragdoll and skinned mesh look when being created in their tools. Clicky

It should give you some hints at least as to how you may want to tackle it with your own meshes and skinning system [smile]

Hope this helps,
ViLiO

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This topic is 4031 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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