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Ultraseamus

flocking

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I plan to have a small group of objects in 3-D space for a FPS type game, they will represent a weapon that will hone in on a player. I am just looking for a good, simple flocking tutorial to help me get started. I have the theory down, but could use some pointers on the implementation.

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yes, i actually had already found that page, and have been reading through it, i was just trying to see if there was anything better out there.

My only issue with that page being that most of the links there will not work for me.

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Well, since Craig invented flocking you cant get better, but I have found a book I like to use as a reference on the subject:

http://www.amazon.co.uk/Programming-Game-Example-Matt-Buckland/dp/1556220782/sr=8-1/qid=1164808232/ref=sr_1_1/026-3053260-6882000?ie=UTF8&s=books

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This site has some good pseudocode for learning how flocking works.

http://www.vergenet.net/~conrad/boids/pseudocode.html

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