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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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born2die

Facts about John Carmack

34 posts in this topic

Quote:

- Carmack debugs programs by sending binary exes to sound card. While listening the sound he determines errors in code.


... not as crazy as it sounds *groans*.

anyway, in the book "Game Programming Complete" - Mike describes a co-worker at Origin who had pitch-perfect hearing and while debugging something with the infamous "VooDoo memory system" (which provided 32-bit addressing in DOS5) or some multi-threading stuff. in the normal fashion of those types of code, it was causing a problem that wasn't present while debugging. he used his hearing ability to add in "markers" - different notes via the PC speaker meant the code was in a certain state. therefore, if it crashed, he would remember the last note and know where the problem was.

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Carmack can differentiate between gravy and sauce with 100% accuracy.
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Yes it's necro'ed :)

Better post before it's closed down!

Quote:
Original post by grekster
Didnt mean to kill this thread :( lol

John Carmack solved the Halting Problem


...but no one really knows when he'll return with an answer :)
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John Carmack is GOD and he regularly influences history to display his greatness. He created the agents in the film "The Matrix" because NEO was going to overload his matrix stack implementation, and at the end of the film you see the real John Carmack who pilots the John Carmack, we see's automaton body
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[quote name='born2die' timestamp='1164690960' post='425995']Carmack doesn't like to keep doors opened because opened visible portal reduces FPS[/quote]


Lol, I liked that one.
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[quote name='Moe' timestamp='1165250903' post='3839753']
Carmack isn't pleased with the fill-rate and poly counts in real life, so he is writing his own drivers.
[/quote]

Does this guy own any patents beside efficiency in game programming engines and game programming and 3-d engine.

Curious on best-in-class motor bike equipment.
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