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The tradeoff when using bitmasks as opposed to separate variables for each energy is memory space over speed. Using bitmasks makes good use of memory, but it takes a couple of operations to read & write. Using variables is very fast, but wasteful of memory if your variables only have a couple of states and don't use the full dynamic range of their type.

All programming is tradeoffs. Well, that and finesse. Style. Pressure. OK, but tradeoffs are a big part of it.

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Hi, im doing an adventure game and im using bitmaskes for abotu everything, liek walkability, lights, shadows,, all the stuff... are any drawn backs using this and is teher a better way to do it ??



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