Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Integer

How to setup the Camara Perspective

This topic is 6401 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi I am a newbie in opengl. All i have done till now was to Rotate some Polygons and gave them textures. Now I want to know how I can setup the viewingperspective. For example to look from 45° at a polygon at the bottom Help is needed. Answer or mail ma at integer82@gmx.de CU

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
Are you trying to change where the camera is? Or are you looking to change the field of view?

If camera, just do
gluLookAt() before you do everything else

For FOV, you need to make a call to gluPerspective or glFrustrum

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!