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Integer

How to setup the Camara Perspective

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Hi I am a newbie in opengl. All i have done till now was to Rotate some Polygons and gave them textures. Now I want to know how I can setup the viewingperspective. For example to look from 45° at a polygon at the bottom Help is needed. Answer or mail ma at integer82@gmx.de CU

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Guest Anonymous Poster
Are you trying to change where the camera is? Or are you looking to change the field of view?

If camera, just do
gluLookAt() before you do everything else

For FOV, you need to make a call to gluPerspective or glFrustrum

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