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Guest Anonymous Poster

Adventures and databases.

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You use structures or classes that hold the information of the game. Then if you want to save the game, you write the structure or class out to a file. Hope this answered your question.

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Guest Anonymous Poster
Hi there.

I hace a _very_general question:
What is the structure of an adventure game? Do you use a database to keep track of the player's actions, and if so, how can this be modelled?

Thanks,

/Jean Parisot de la Valette

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