Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


problem with lighting falloff

This topic is 6481 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve created a D3D 8 program that displays a grid of 40 x 40 tiles along the x/z axis. I''ve created a point light above this floor, but the light falloff follows along the edge of the triangles. The normals for the triangles are set 100 above the vertex points on the y axis (but same x & z coords), so the normals would point straight up (each tile is sized 100 x 100). A link to an image of the program is below to demonstrate the problem. Does anyone know how to fix this? http://www.users.qwest.net/~eetee/tiles.jpg

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!