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Zephyre

Outdoor Areas

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Im doing research for a game I''m thinking of bringing into the light. This is mainly technology research. I understand BSP trees and the such, and I understand why they aren''t good for outdoor areas. What techniques are necissary for an outdoor only game? I really want to stay API independent but if one API makes it easiar then the other, so be it. If you didn''t get my question from the jumble above, it''s this: How do I do outdoor 3d programming? What modifications must I make to my indoor BSP tree track mind? ============================ Trevor "Zephyre" Barnett

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You might want to consider chunking your landscape into largeish tiles and putting them into a grid or quad tree system. Then you can cull geometry against the view frustum effectively and still be able to render large batches of primitives at a whak (i.e. just render the whole chunk and let the card clip it).

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