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Multiple objects

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How can I use more than one textured object which has been converted from 3DSMax to OpenGL with 3D Exploration? I can manage to load the different vertices and settings, but I can''t manage to apply the rights textures to the different objects. Please help me.

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create a struct for all your obj then make a func that init_obj()
and use a for loop to create multiple of the same objects. then specify the dif x,y,z coors of each individual obj.

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Guest Anonymous Poster
glBindTexture(..) //texture 1
object_data..
bind() // texture 2...
data...

and so on...

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