Anti-aliased line algorithm
Hi,
I''m making an asteroids game that mimics the original. Everything is basically done, but I would like to make the lines look sharper, so I need an anti-aliasing line algorithm. Does anyone have some code and/or an explanation of one? A page would be fine, as long as it explains the algorithm in detail and has code.
Best Regards,
Tom Rhodes
i''m guessing you don''t have computer graphics by foley.
Anyway, try checking for an algorithm by Wu on the web somewhere.
Anyway, try checking for an algorithm by Wu on the web somewhere.
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