This topic is now archived and is closed to further replies.

Anti-aliased line algorithm

This topic is 6114 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''m making an asteroids game that mimics the original. Everything is basically done, but I would like to make the lines look sharper, so I need an anti-aliasing line algorithm. Does anyone have some code and/or an explanation of one? A page would be fine, as long as it explains the algorithm in detail and has code. Best Regards, Tom Rhodes

Share this post

Link to post
Share on other sites