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IceGod

Anti-aliased line algorithm

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Hi, I''m making an asteroids game that mimics the original. Everything is basically done, but I would like to make the lines look sharper, so I need an anti-aliasing line algorithm. Does anyone have some code and/or an explanation of one? A page would be fine, as long as it explains the algorithm in detail and has code. Best Regards, Tom Rhodes

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i''m guessing you don''t have computer graphics by foley.
Anyway, try checking for an algorithm by Wu on the web somewhere.

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Guest Anonymous Poster
Try checking for an algorithm by Whu ?

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