Sign in to follow this  

Cone step mapping in world space

This topic is 4021 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i'm trying to convert the cone step mapping dist technique to use world space instead of view space, which never seems to work for me. One thing I dont get is that it doesnt seem to use the view position in the ray intersect calculation, so in world space the displacement doesnt look correct of course..

Share this post


Link to post
Share on other sites

This topic is 4021 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this