Quote:Original post by Raeldor
It's my own format. It includes all the vertex information + material diffuse, specular and ambient and the texture maps. I guess I need to create a new file format to hold the latter and reference that?
Thats what I suggest. In the occasional instance that more then one object use the same map, your method would have those map's stored multiple times. Modification to the shared map would require updating all the model files.
If the maps are seperate then any number of models can reference that map without taking up more storage space. And if the map needs adjusted it will propigate to all the other models. (Though you have to make sure this is really what you want to happen.)
What program are you exporting your format from? Is it your own editor?