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DamnedMarine

Real Strategy Game!

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Hi i was thinking about a turn-based strategy-game set in ancient china in which you can apply the wisdom of Sunzis Art of War http://en.wikipedia.org/wiki/The_Art_of_War What is the best way to do this gameplay-wise? I was thinking about using Terrain, Morale, Weather, Flanking for complex tactics. You also can not control single units but you just plan before a battle and then see the outcome (or order retreat) I also want to including spies, diplomatics, supply of your army(for example you can cut the supply of an opposing camp in order to weaken them) Sieges on castles need good planning, controlling the farms around the castle, building siege machines and cutting of all supply for the castle Would it be fun? I am sick of Arcade - Stragety like Warcraft3, I want real strategic depth, good planning and it should be turn based

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Shogun - Total War has done some of these things, maybe you want to have a look at it.

[edit] Oh, and yes, Shogun was fun :)

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More than one of my friends really enjoyed Shogun, and - while a more campy example - I really enjoyed Dynasty Warriors (pick your favorite number) for similar reasons: you had only limited passive control of your troops (where you fought, they followed, and did better; how well you fought affected their morale, and thus they fought better or worse).

Definately check out Shogun.

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Check out any of the Romance of the Three Kingdoms games. Its been a long while since I played one and I'm sure there has been many improvements since then.

Set in ancient China,
Controls squads instead of individual units,
weather,
etc

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I can agree with what you said except that a real general, although not having as much control as in a Total War or Warcraft game, could tell his soldiers what to do.

Now to make an improvement you could make it so he must send messengers with the order before it was made. Also if he was near the unit he could order it. Also unlike in Total War parts but not all of the unit could rout. Entire units wouldn't always fight or rout together. Some would run and some would fight. But in the total war games they all fight or they all run.

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Quote:
Original post by DamnedMarine
Hi
i was thinking about a turn-based strategy-game set in ancient china in which you can apply the wisdom of Sunzis Art of War
http://en.wikipedia.org/wiki/The_Art_of_War
What is the best way to do this gameplay-wise?

I was thinking about using Terrain, Morale, Weather, Flanking for complex tactics.
You also can not control single units but you just plan before a battle and then see the outcome (or order retreat)
I also want to including spies, diplomatics, supply of your army(for example you can cut the supply of an opposing camp in order to weaken them)
Sieges on castles need good planning, controlling the farms around the castle, building siege machines and cutting of all supply for the castle

Would it be fun? I am sick of Arcade - Stragety like Warcraft3, I want real strategic depth, good planning and it should be turn based


Except for the Ancient China part, it sounds like the game I'm developing.

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If the Ancient China part isn't too important I strongly reccommend looking at a game called Rome: Total War (the third game after Shogun: Total War). One of the best games I've ever played [smile]

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Guest Anonymous Poster
Since Medieval 2: Total War is out, it'd probably be better to check it. I hear it's a superior game and that AI doesn't suck as much as it does in Rome (though it's still nothing to write home about).

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Broderbund had a game called "The Ancient Art of War" by Dave and Barry Murray, with the whole Sun-tzu spin. It might be on an abandonware site somewhere.

For the old-school Sierra geeks, Dave and Barry Murray also made the Manhunter series. :)

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