Real Strategy Game!

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13 comments, last by l0calh05t 17 years, 4 months ago

Check out this game.

http://www.fallofromegame.com/whatIs.asp

Its all about planning/strategy.
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Quote:Original post by DamnedMarine
Thanks for your replies! Well the ancient China part is not that important...
Talk about the game you are developing Merlin!


http://interactivedungeon.com We're working on a strategy game, with economic and role-playing elements. My partner is an avid war gamer, so the battle system will be seriously good. (If you are old, we wrote Sword of Aragon, which is what the game is inspired by. It was published in 1989 by SSI.)
I am also interested in such strategy game.

What kind of books I need to read in order to design such kind of game?

Would you please to recommended some?

Thank you very much.

I appreciate it.
In order to design such games you should not start read a book. Instead write several papers.

"The secrets of Warcraft II", then "Improved Space Tactics" and finally, "Hero Strengths and Weaknesses"

After you finish that continue with another approach: "The Myth of a Fallen Lords", move on with "For Shogun's Honor" and finish with "Pax Romana".

After you write all those papers (not more than 4 pages each), put them on the wall, make some diagrams, design a game called "Car Washer" which plays for 15 minutes, it's damn fun and addicting, take a good breakfast, grab your best professional friend and tell him how is gonna be your next RTS.

I'm not even a bit kidding with all those.
-----------------------------How to create atmosphere? Bring in EMOTIONS!
You might also want to check out Ground Control, absolutely not in china, more in a distant future. It isn't turn-based but it is actually an RTT game not RTS (big difference) and it's freely available from here: http://www.fileplanet.com/promotions/groundcontrol/

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