switching between console and non console apps
hi im trying to make an application that i can have a console i can turn on during debug and turn off when i want to give it to my friends and just run it.
im trying to have to main functions like this:
int main(int argc, char *argv[])
{
app.run();
return 0;
}
int WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
{
app.run();
return 0;
}
and just comment out the one im not using at the moment.
so i made a win32 console app and ran the first main and it worked fine.
But then i went to Project Properties->Linker->System->Subsytem and changed that from console to windows. Then i commented out the first main and am now just using the second. I get these errors:
1>------ Build started: Project: game4, Configuration: Debug Win32 ------
1>Compiling...
1>Program Entry.cpp
1>c:\documents and settings\julius abella\desktop\game4\game4\game4\program entry.cpp(23) : error C2146: syntax error : missing ';' before identifier 'WinMain'
1>c:\documents and settings\julius abella\desktop\game4\game4\game4\program entry.cpp(23) : error C2065: 'HINSTANCE' : undeclared identifier
1>c:\documents and settings\julius abella\desktop\game4\game4\game4\program entry.cpp(23) : error C2146: syntax error : missing ')' before identifier 'hInst'
1>c:\documents and settings\julius abella\desktop\game4\game4\game4\program entry.cpp(23) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\documents and settings\julius abella\desktop\game4\game4\game4\program entry.cpp(23) : error C2059: syntax error : ')'
1>c:\documents and settings\julius abella\desktop\game4\game4\game4\program entry.cpp(24) : error C2143: syntax error : missing ';' before '{'
1>c:\documents and settings\julius abella\desktop\game4\game4\game4\program entry.cpp(24) : error C2447: '{' : missing function header (old-style formal list?)
1>Build log was saved at "file://c:\Documents and Settings\Julius Abella\Desktop\game4\game4\game4\Debug\BuildLog.htm"
1>game4 - 7 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Shouldn't this work? shouldn't this just be like starting a new win32 app and just running the second main?
Is what im doing practical? or even possible? Thx in advance for all input=)
change INT to int nCmdShow
change second HINSTANCE to HINSTANCE prevInstance
ADD:
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
To the top of your file
change second HINSTANCE to HINSTANCE prevInstance
ADD:
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
To the top of your file
Quote:Original post by F1N1TY
change INT to int nCmdShow
change second HINSTANCE to HINSTANCE prevInstance
ADD:
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
To the top of your file
thx man i figured it out as you were posting =)
Quote:Original post by jchmackQuote:Original post by F1N1TY
change INT to int nCmdShow
change second HINSTANCE to HINSTANCE prevInstance
ADD:
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
To the top of your file
thx man i figured it out as you were posting =)
Haha, I saw that, just kinda laughed...
Did you forget to include windows.h?
You can also make the compile conditional:
Then go and set up your subsystems so that it's console for debug configuration and windows for release.
You can also make the compile conditional:
...#ifdef _DEBUGint main(...)#elseint WINAPI WinMain(...)#endif{ app.run(); return 0;}
Then go and set up your subsystems so that it's console for debug configuration and windows for release.
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