• Advertisement

Archived

This topic is now archived and is closed to further replies.

DirectInput: Mouse

This topic is 6185 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The question is simple... I can get the X and Y coordinates of where the cursor is, in *pixels*. Now, how I "translate" them to the coordinates I use in Direct3D? For example, my mouse is on 128,250. How do I know if it''s hovering the primitive located at -0.2, 1.234?

Share this post


Link to post
Share on other sites
Advertisement
The DX8 SDK has an example of this - it''s called pick poly.



Jim Adams
Author "Programming Role-Playing Games with DirectX"
jimadams@att.net

Share this post


Link to post
Share on other sites

  • Advertisement