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MatuX

DirectInput: Mouse

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The question is simple... I can get the X and Y coordinates of where the cursor is, in *pixels*. Now, how I "translate" them to the coordinates I use in Direct3D? For example, my mouse is on 128,250. How do I know if it''s hovering the primitive located at -0.2, 1.234?

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The DX8 SDK has an example of this - it''s called pick poly.



Jim Adams
Author "Programming Role-Playing Games with DirectX"
jimadams@att.net

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