All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
34
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to For Beginners
the PATH of the young GAME DESIGNER. Start as a Level Designer?
For Beginners
Started by
youtoomedia
December 12, 2006 11:12 AM
0
comments, last by
Jettoz
17 years, 3 months ago
youtoomedia
122
Author
December 12, 2006 11:12 AM
repeated, sorry.
Cancel
Save
Advertisement
Jettoz
288
December 12, 2006 11:32 AM
Click EDIT then DELETE on the top.
Cancel
Save
____________________VB/C++/C# Programmer
This topic is closed to new replies.
Advertisement
Popular Topics
How to make a Galaxy Generator in C++ using OpenGL and SDL.
For Beginners
Embedding comments in machine-code/JIT
Engines and Middleware
How can I make enemies FEEL better for a turn-biased RPG game?
Game Design and Theory
Are most physics engines good or do they suck? (box2d GM question)
Engines and Middleware
Subsurface scattering in Vulkan path tracing
Graphics and GPU Programming
Top Down depth effect in construct 3?
For Beginners
Advertisement
Recommended Tutorials
Using the Windows Template Library Part 1: Getting Started
General and Gameplay Programming
Notes on GameDev: Tamir Nadav
Interviews
Ramblings in Realtime: Chapter 3 - Sorted Spans in Action
Graphics and GPU Programming
DOOM 32X Resurrection: engine optimizations (part1)
General and Gameplay Programming
You need a plan and a design
Game Design and Theory
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top