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Pikebu007

Antialiasing for Texture

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Hi, I have created a simple box and have turned antialiasing on. Well, the box edges are rendered smooth now and look great. But the texture I have mapped on one side of the box looks quite bad. It doesn't matter how big the original bitmap is. Is there a way to get my texture rendered more smooth on the boxside? Thanks for any hints and help Pikebu

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If you enable a MSAA render target in D3D then that's as good as you'll get - you have no further control over the effect. Changing texture filtering mode from point->linear->trilinear->anisotropic might well improve things but that's subject to experimentation.

You specify MSAA for the entire rendered image, not parts of it.

hth
Jack

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