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dodecahedron

Hand-sketched appearance

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dodecahedron    152
Just curious, has anyone tried doing a graphics engine so that the final output has the look of a paper sketch? What I'm imagining is that the 3d routines are still going as they always do--we still want a 3d world--but the presentation would be, say, gray scale, with shading given as stippling, for example, (not computer stippling, but maybe a scanned-in texture done by an artist), even with some stray lines around the edges of objects...the goal here would be to mask the outright "polyhedral" appearance of most 3d game programming these days that textures diminish but do not eliminate. If we sacrifice color information, can we gain other artist qualities?

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